iPhone Application Development All-In-One For Dummies by Neal Goldstein

By Neal Goldstein

One-stop buying each point of iPhone development!Whether you are a starting programmer who desires to construct an program on your iPhone or you are a expert developer trying to leverage the promoting energy of the open iPhone SDK, this useful consultant has your wishes coated. iPhone fanatic and developer Neal Goldstein indicates you the fine details of constructing purposes for the iPhone and iPod contact and explains find out how to get your apps into the AppStore and marketplace and promote them.You'll examine the fundamentals of having all started, obtain the SDK, context-based layout, and fill your toolbox. transparent, easy-to-understand steps stroll you thru programming with aim C or Cocoa and assist you to boost video games and pix. Plus, you will discover tips to layout in particular for cellular apps.Aimed at either beginner and professional builders who're drawn to constructing iPhone and iPod contact purposes indicates you the way to start, obtain the SDK, and fill your toolbox Walks you thru constructing video games and photos Explains easy methods to will get your apps into the AppStore and promote them Getting all started constructing your individual purposes this present day with this enjoyable and pleasant guide.Note: CD-ROM/DVD and different supplementary fabrics will not be incorporated as a part of booklet file.Note: Apple's iOS SDK instruments are just obtainable on Intel-powered Mac and MacBook units.

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Accessing the Internet The ability to access Web sites and servers on the Internet gives you the ability to create apps that can provide real-time information. m. This kind of access also allows you, as the developer, to go beyond the limited memory and processing power of the device and access large amounts of data stored on servers, or even offload the processing. You don’t need all the information for every city in the world stored on your iPhone, and you don’t need to strain the poor CPU to compute the best way to get someplace on the Tube.

Socrates anticipated software development when he said that there’s nothing stable in human affairs. Tacitus, with more data in hand 450 years later, saw that in all things there is a law of cycles. indd 20 3/23/10 10:54 PM An Overview of the Development Cycle 21 In general terms, the software development cycle is the process of creating or altering a software product or service. Theorists have created models and methodologies for defining this cycle. Although there are at least half a dozen models (Neal’s a recovering software development methodologist), the one I go through here is pretty simple and is well suited for the iPhone to boot.

Limiting the focus to a single task also enables you to leave behind some iPhone constraints, and the limitations of the iPhone can guide you to a better app design. Maintaining consistency with the user’s world Great apps are based on the way people — users — think and work. When you make your app a natural extension of the user’s world, it makes the app much easier and more pleasant to use and to learn. indd 28 3/23/10 10:52 PM Creating Compelling Content 29 The user interface in RoadTrip was based on how people divide the experience of traveling by car.

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