Collision-based computing by Tommaso Toffoli (auth.), Andrew Adamatzky (eds.)

By Tommaso Toffoli (auth.), Andrew Adamatzky (eds.)

Collision-Based Computing provides a different evaluate of computation with cellular self-localized styles in non-linear media, together with computation in optical media, mathematical versions of vastly parallel pcs, and molecular platforms.
It covers such assorted topics as conservative computation in billiard ball versions and its cellular-automaton analogues, implementation of computing units in lattice gases, Conway's video game of lifestyles and discrete excitable media, thought of particle machines, computation with solitons, good judgment of ballistic computing, phenomenology of computation, and self-replicating common pcs.
Collision-Based Computing can be of curiosity to researchers engaged on correct themes in Computing technology, Mathematical Physics and Engineering. it is going to even be invaluable heritage interpreting for postgraduate classes comparable to Optical Computing, Nature-Inspired Computing, man made Intelligence, clever Engineering platforms, advanced and Adaptive structures, Parallel Computation, utilized arithmetic and Computational Physics.

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